Embodiment design was coined by Pahl and Beitz (2006) and adopted mostly by modern European engineering product design managers. In some literature sections, this phase is also referred to as preliminary or system-level design. The embodiment product design phase of an engineering product design follows the concept design phase, where various concepts are generated and evaluated to produce a single final concept. What is Embodiment design?Įmbodiment design is one of the main stages of the product design process in which the main engineering product design concept is developed as per the product design specification (PDS) and economic criteria to a stage where subsequent detailed design can lead directly into production. Need help teaching the Engineering Design Process to kids? Try the Engineering Design Process packet containing a full-page poster of the EDP, half-page wheels for student notebooks and a one-page poster to help with each step.During the Embodiment design phase, the main concept is developed to a stage where detailed design can lead directly into production. Using the Engineering Design Process helps kids better understand how to solve a problem and also provides necessary scaffolding to find a viable solutions to everyday problems. If your prototype did not work well in testing, improve it or select another one of your ideas to try. If your prototype does what it was intended to do and solves the problem through abiding by the criteria and constraints, work to refine your design to make it better or easier. In our light bulb example, Thomas Edison and his team tried over different 1,000 ideas to find a solution for the light bulb. Test it to determine if it does what it is designed to do. Then, build a model or prototype of your best idea. This idea should do the best job of addressing both your criteria and constraints. Edison, the main inventor of the light bulb, was known for keeping all of his ideas in notebooks and filled over 3,000 of them over his lifetime 4- Select and Idea or StrategyĪfter brainstorming ideas, select your best one to start with. During this stage, all ideas are valid and should be documented. Once the problem has been identified and the criteria/constraints defined, it is time to brainstorm different solutions to the problem. In our light bulb example, one criteria was that the bulb must burn brightly and one constraint was that it must last for a reasonable amount of time before burning out. As defined by NGSS, criteria are requirements for a successful solution and constraints are limitations that must be taken into account. Next, identify any criteria and constraints that must be followed when solving the problem. For example, the invention of the light bulb solves the problem of providing light for homes and streets at night. Most inventions and innovations were developed to solve a specific problem and/or make a task easier. 1- Identify the Problemįirst, before we start the process, we need to determine what problem we’re attempting to solve. Using a methodology called iterative design, the EDP helps students prototype, test and redesign their ideas until they find a viable solution. So what exactly is the Engineering Design Process? The EDP is a six step process used to guide students (and adults!) through solving a specific problem. While they might have similarities, they are very different with the Scientific Method used for making predictions about our world and the Engineering Design Process used for solving problems. When students first begin to work on engineering design challenges, they tend to think that the Scientific Method and the Engineering Design Process are interchangeable. Do you use the Engineering Design Process with your students? Of course you do, but how many kids actually understand it?
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